30JILI Hit frequency Explained — How Often a Game Pays Anything

Hit frequency (also called hit rate): Independent of total return over time, this proportion counts every spin returning a win, however minor.

Hit frequency at a glance
FactValue
TermHit frequency
Short foralso called hit rate
Set byThis comes from the game studio, built into the paytable and reel maths
Where you meet itListed on studio info panels and spec sheets, rarer to see published than RTP
Not the same asA single 'how good is this game' impression is what comparison tables sometimes reduce RTP, volatility, and hit frequency to, but hit frequency is distinct from the other two. These three numbers move independently of one another, so a game might land on high hit frequency with low volatility, high hit frequency with high volatility, or another pairing entirely; only all three together tell the full story.

The reader is assumed to already know Hit frequency by most pages using that word. This one does not.

Hit frequency (also called hit rate) — Independent of total return over time, this proportion counts every spin returning a win, however minor.

What Hit frequency actually means

FieldValue
TermHit frequency
Written outalso called hit rate
In one lineIndependent of total return over time, this proportion counts every spin returning a win, however minor.
Fixed byThis comes from the game studio, built into the paytable and reel maths
Where you meet itListed on studio info panels and spec sheets, rarer to see published than RTP

Hit frequency counts, out of the spins played, how many land some payout, however small, even smaller than the stake. Paytable and reel maths set this figure the same way they set RTP and volatility, but the two questions being answered differ. Volatility describes the frequent-small versus rare-large split of the long-run total that RTP describes, while hit frequency describes only how often any winning combination stops the reels.

The common misreading

A game is often thought to pay more, or be ‘looser’, simply because its hit frequency is high. It does not follow. A 90% overall return can still come from a game hitting 40% of spins, if most wins are below the stake; a 97% return can come from a game hitting only 15% of spins, if its wins pay generously. Neither win frequency nor overall return size depends on the other; both are set independently.

A single ‘how good is this game’ impression is what comparison tables sometimes reduce RTP, volatility, and hit frequency to, but hit frequency is distinct from the other two. These three numbers move independently of one another, so a game might land on high hit frequency with low volatility, high hit frequency with high volatility, or another pairing entirely; only all three together tell the full story.

Using it in practice

A low hit frequency creates dry spells longer than RTP alone would suggest, which affects session feel even when the long-run numbers are ordinary. Combining hit frequency with RTP, when a studio publishes both, tells you far more about how a session will feel than either number does by itself. Memory holds this better next to what rtp explained means and volatility, since those pages usually mention all three in one breath.

Wherever a studio hasn’t published the figure behind Hit frequency, the game pages on this site note that directly instead of citing a number from a comparison site. Several spec tables here have blanks precisely because of that.

A worked example

Roughly three in four spins return nothing on average, and one in four pays something, when a game states a 25% hit frequency across a large sample. With both RTP and volatility moderate, roughly 100 winning spins would show up across 400, most smaller than the stake. For whether 100 wins total more or less than the stake, look to RTP, not that figure.

Checking Hit frequency at 30JILI

  1. Pick a game on 30JILI, then find its info or help screen.
  2. Check that spot for Hit frequency, and apply the definition above when reading it.
  3. Compare it with the same entry on another title before you pick one to play at 30JILI.
  4. At 30JILI, jot down your stake and your stop point ahead of the first round.

FAQ

What does Hit frequency mean?

Independent of total return over time, this proportion counts every spin returning a win, however minor.

How does Hit frequency weigh into a game choice?

A low hit frequency creates dry spells longer than RTP alone would suggest, which affects session feel even when the long-run numbers are ordinary. Combining hit frequency with RTP, when a studio publishes both, tells you far more about how a session will feel than either number does by itself.

Is it possible for a casino to modify Hit frequency?

Not on this site's evidence. Because the game's own mathematics fixes the value behind hit frequency, that number belongs to the studio rather than the operator, and no outside source can confirm it if left unpublished.

Heading over to 30JILI?

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